Recursive Flint is an open-weights mixture-of-experts coding model from Recursive, released October 21, 2026. It has 39.8 billion total parameters and about 2.5 billion active per token, with a documented context configuration of 262,144 tokens. It is built for coding agents that investigate codebases, fix bugs, implement features and write tests, and it supports reasoning and multi-turn tool calls. The weights are Apache 2.0 and one B300 or H200 GPU serves a replica through the included SGLang kit.
A solid 39.8B-parameter MoE language model from Recursive. A pragmatic middle-ground choice when you need open weights without a flagship-sized footprint. Newly released, so production-readiness is still being shaken out.
Generated from this model’s benchmarks and ranking signals. Editor reviews refine it over time.
Access model weights, configuration files, and documentation.
No benchmark data available for this model yet.
See how different quantization levels affect VRAM requirements and quality for this model.
| Format | VRAM Required | Quality | |
|---|---|---|---|
| Q2_K | 20.5 GB | Low | |
| Q4_K_MRecommended | 28.8 GB | Good | |
| Q5_K_M | 32.8 GB | Very Good | |
| Q6_K | 37.6 GB | Excellent | |
| Q8_0 | 47.5 GB | Near Perfect | |
| FP16 | 85.3 GB | Full |
The top devices for this model at 4-bit, ranked by fit and speed.
| Device | Grade | Speed | VRAM |
|---|---|---|---|
| NVIDIA L40SNVIDIA | SS | 96.7 tok/s | 28.8 GB |
| NVIDIA RTX 6000 Ada GenerationNVIDIA | SS | 107.4 tok/s | 28.8 GB |
| Origin PC L-CLASS v2Origin PC | SS | 107.4 tok/s | 28.8 GB |
| Apple Mac Studio (M1 Max, 2022)Apple | SS | 44.8 tok/s | 28.8 GB |
| NVIDIA A100 SXM4 80GBNVIDIA | SS | 228.2 tok/s | 28.8 GB |
Energy cost on Apple Mac Mini (M4, 2024) (~13 tok/s, Q4_K_M) vs flagship API pricing.
| Source | Cost per 1M tokens |
|---|---|
Local (energy only)Recursive Flint on Apple Mac Mini (M4, 2024) · ~13 tok/s · 55W | $0.137 |
GPT-6.1 SolOpenAI · in $2.00 · out $10.00 | $4.40 |
Claude Sonnet 5.5Anthropic · in $2.00 · out $10.00 | $4.40 |
Gemini 4 ArgonGoogle · in $2.00 · out $10.00 | $4.40 |
Grok 4.5xAI · in $2.00 · out $6.00 | $3.20 |
API prices blended at 70% input / 30% output.
Hardware amortisation not included. Run the full ROI calculator for payback math.
Cheapest current cloud rentals with at least 29 GB VRAM, refreshed hourly.
Advertising disclosure: we earn commissions when you shop through the links below.
| Option | Cost / GPU-hour |
|---|---|
NVIDIA A40Vast.ai · Spot · 48 GB VRAM | $0.21 |
NVIDIA RTX A6000RunPod · Community · 48 GB VRAM | $0.33 |
NVIDIA RTX A6000Vast.ai · Spot · 48 GB VRAM | $0.33 |
NVIDIA A100 80GB SXMVast.ai · Spot · 80 GB VRAM | $0.37 |
NVIDIA GeForce RTX 5090Vast.ai · Spot · 32 GB VRAM | $0.39 |
Per-GPU rate across RunPod, the Vast.ai marketplace, DigitalOcean, and Vultr.
Spot tier is interruptible. Plan for restarts when comparing against on-demand prices.
Cumulative cost of buying the smallest device in our directory that runs this model at 4-bit, compared with paying flagship APIs for the same token volume.
Assumes 1 million tokens a day, a 70/30 input and output mix and $0.12 per kWh. The device only runs as long as the workload needs. Use the ROI calculator for your own numbers.
Recursive Flint is an open-weights mixture-of-experts (MoE) coding model developed by Recursive, released on October 21, 2026, under an Apache 2.0 license. Engineered specifically for autonomous agent workflows, Flint contains 39.8 billion total parameters while routing just 2.5 billion active parameters per token. This sparse design bridges the gap between massive context-aware reasoning and high inference throughput, making it a standout local AI model with 39.8B parameters in 2026.
Trained with Recursive's automated research platform (the Eureka Machine) with a data cutoff of June 1, 2026, Flint is tuned for end-to-end software engineering tasks. It excels at parsing multi-file codebases, executing multi-turn tool calls, writing unit tests, and resolving real-world bug tickets. In agentic evaluations, Flint achieves 54.9% on Terminal-Bench 2.1, 89.7% on SWE-bench Pro v2, and 74.2% on SWE-bench Verified. It rivals dense models in the 25B to 40B range while running up to five times faster on local hardware.
Practitioners looking to run Recursive Flint locally can bypass closed cloud APIs entirely. The model ships with official SGLang serving scripts and day-0 vLLM support, enabling full private deployments for development environments, continuous integration systems, and local terminal agents.
Flint employs a decoder-only MoE architecture designed to solve the compute bottleneck of long-context local code generation. While the model occupies the memory footprint of a ~40B model, its computational cost per token matches that of a lightweight 2.5B parameter network.
Key architectural specifications include:
This hybrid sliding-window design radically reduces KV-cache memory inflation across deep context sessions. By limiting full attention to 14 layers, the Recursive Flint MoE efficiency allows workstations to process extended tool histories and repository context without exhausting GPU memory during multi-turn agent loops.
Recursive Flint is purpose-built for agentic code manipulation, terminal execution, and multi-step reasoning. Rather than functioning as a basic auto-complete engine, it operates as an interactive pair programmer capable of autonomous task execution:
For complex reasoning tasks, Recursive recommends running Flint with a temperature of 1.0, top-p of 0.95, top-k of 20, and allocating an output generation budget of at least 32,768 tokens to allow ample space for internal reasoning traces.
Deploying Flint locally requires distinguishing between weight storage capacity and compute requirements. Because Flint activates only ~2.5B parameters per token, generation is remarkably fast once the 39.8B parameters are resident in memory.
serve_h200.sh or serve_b300.sh). Multi-GPU setups such as 4x NVIDIA RTX 4090 (96 GB total) or 2x RTX 6000 Ada (96 GB total) can also host the BF16 checkpoint via tensor parallelism.The best quantization for Recursive Flint depends on your architecture:
For quick local testing, developers can load GGUF checkpoints through Ollama or llama.cpp:
1ollama run flint:latest
For high-throughput production serving with full tool-calling support, vLLM provides day-0 container support:
1docker run --gpus all --ipc=host -p 8000:8000 \2 -v ~/.cache/huggingface:/root/.cache/huggingface \3 vllm/vllm-openai:flint \4 RecursiveSI/flint-nvfp4-gguf \5 --hf-config-path RecursiveSI/flint \6 --tokenizer RecursiveSI/flint \7 --enable-auto-tool-choice \8 --tool-call-parser glm47 \9 --reasoning-parser glm47
Understanding Recursive Flint hardware requirements and performance relative to other local coding engines helps clarify when to choose it over dense alternatives:
Qwen2.5-Coder-32B is a dense model where every token activates all 32 billion parameters.
Mistral's Codestral 22B is an established dense option for local development:

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